Post by Admin on Jul 7, 2012 11:57:58 GMT -5
Dragonshard Combinations
It is possible to place multiple amounts of Dragonshards in the Stone of Change to transmute them, but it will not always transmute them all shards at once and require multiple sessions when transmuting large stacks.
Dragonshard Created Dragonshards Needed
Flawed Siberys Dragonshard 100 Siberys Dragonshard Fragments
Imperfect Siberys Dragonshard 10 Flawed Siberys Dragonshards
Siberys Dragonshard 10 Imperfect Siberys Dragonshards
Exceptional Siberys Dragonshard 10 Siberys Dragonshards
Flawless Siberys Dragonshard 10 Exceptional Siberys Dragonshards
Dragonshard Created Dragonshards Needed
1 Tiny Khyber Dragonshards 100 Khyber Dragonshard Fragments
20 Small Khyber Dragonshards 100 Tiny Khyber Dragonshards
4 Average Khyber Dragonshards 10 Small Khyber Dragonshards
[edit] Binding and Attuning of Items
Item Created Ingredient 1 Ingredient 2
Attuned Equipable Item Any Equipable Item (min lvl = n) (n²) Khyber Dragonshard Fragments
Notes:
Items need n² fragments, that is "minimum level squared" (so ML6 needs 6²=36 Khyber Dragonshard Fragments to bind and attune).
Items with no minimum level and crafted handwraps require 400 Khyber Dragonshard Fragments to bind and attune.
As with all crafting, you can place a single large stack of each ingredient into the crafting device. There is no need to split up large stacks for the exact number of Khyber Dragonshard Fragments to bind and attune an item. Only the required number of Khyber Dragonshard Fragments will be consumed.
Items that are Bound to Account stay bound to account when this ritual is placed on the item and can be traded in a shared bank. Unbound items become Bound to Character.
Items that are Bound to Account or Bound to Character are already immune to permanent item damage while repairing; you only need to Bind and Attune if you also want to perform another Alchemical Ritual on it.
Items that undergo the binding ritual retain any permanent damage they have already sustained. Those items become immune to future permanent damage sustained after the ritual is performed.
Update 8 was supposed to make the Stone of Change work on Returning Thrown Weapons. It still doesn't work on the Dwarven Thrower, but it does work on some other Returning Thrown Weapons such as '+2 Returning Throwing Hammer'.
See Binding and Attuning for more information.
[edit] Alchemical Rituals
[edit] Alchemical Adamantine Rituals
An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.
Alchemical Adamantine Rituals must start with Adamantine Ritual I followed by Ritual II, etc. You can not jump straight to V without I - IV.
Adamantine Ritual Attuned Item Ingredient 1 Ingredient 2 Benefit
Adamantine Ritual I Any Attuned Item 10 Adamantine Ore 10 Soul Gems: Essence of Earth +5 Hardness and +10 Durability.
Adamantine Ritual II Any Attuned Item 15 Adamantine Ore 20 Soul Gems: Essence of Earth An additional +5 Durability.
Adamantine Ritual III Any Attuned Item 20 Adamantine Ore 30 Soul Gems: Essence of Earth An additional +5 Durability.
Adamantine Ritual IV Any Attuned Item 25 Adamantine Ore 40 Soul Gems: Essence of Earth An additional +5 Durability.
Adamantine Ritual V(Max) Any Attuned Item 30 Adamantine Ore 50 Soul Gems: Essence of Earth An additional +5 Durability.
Notes:
These rituals need to be performed in order.
These rituals can be performed on the items that are "Broken beyond Repair", to make them usable again.
All Rituals are considered Alchemical Rituals.
[edit] Alchemical Eldritch Ritual
An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.
Alchemical Eldritch Ritual Attuned Item Ingredient 1 Ingredient 2 Benefit
Alchemical Armor Eldritch Ritual Any Attuned Armor 15 Strings of Prayer Beads 5 Vials of Pure Water +1 dodge bonus to AC1
Alchemical Shield Eldritch Ritual Any Attuned Shield 2 Tomes: Prophecies of Khyber 6 Silver Flame Hymnals +1 dodge bonus to AC
Force Damage Ritual Any Attuned Weapon 3 Luminescent Dusts 9 Fragrant Drowshood mushrooms 1 point of force damage on each successful hit
Force Critical Ritual Any Attuned Weapon 6 Sparkling Dusts 12 Deadly Feverblanch mushrooms 1d4 points of force damage on each successful critical hit
Resistance Ritual Any Attuned Jewelry 2 4 Lightning-Split Soarwoods 22 Funerary Tokens +1 competence bonus to saves
1. Alchemical Armor Eldritch Ritual does stack with other dodge bonuses including Dodge Bonus +1
2. "Jewelry" means goggles, necklace, ring, bracers or trinket.
Notes:
Force Damage and Force Critical rituals now work on all handwraps (randomly-generated handwraps, alchemical handwraps, and named handwraps such as the Epic Wraps of Endless Light). For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances." (forum discussion)
Due to an unfixed bug, adding an Alchemical Eldritch Ritual to a crafted item, can increase its ML by 2. This change to ML will not take effect until you log out and in again.
[edit] Meat Smithing
Item Created Ingredient
Tasty Ham Oil Tasty Ham
[edit] Epic Crafting
Item Created Ingredient
Epic Dungeon Token Epic Raid Token
It is possible to place multiple amounts of Dragonshards in the Stone of Change to transmute them, but it will not always transmute them all shards at once and require multiple sessions when transmuting large stacks.
Dragonshard Created Dragonshards Needed
Flawed Siberys Dragonshard 100 Siberys Dragonshard Fragments
Imperfect Siberys Dragonshard 10 Flawed Siberys Dragonshards
Siberys Dragonshard 10 Imperfect Siberys Dragonshards
Exceptional Siberys Dragonshard 10 Siberys Dragonshards
Flawless Siberys Dragonshard 10 Exceptional Siberys Dragonshards
Dragonshard Created Dragonshards Needed
1 Tiny Khyber Dragonshards 100 Khyber Dragonshard Fragments
20 Small Khyber Dragonshards 100 Tiny Khyber Dragonshards
4 Average Khyber Dragonshards 10 Small Khyber Dragonshards
[edit] Binding and Attuning of Items
Item Created Ingredient 1 Ingredient 2
Attuned Equipable Item Any Equipable Item (min lvl = n) (n²) Khyber Dragonshard Fragments
Notes:
Items need n² fragments, that is "minimum level squared" (so ML6 needs 6²=36 Khyber Dragonshard Fragments to bind and attune).
Items with no minimum level and crafted handwraps require 400 Khyber Dragonshard Fragments to bind and attune.
As with all crafting, you can place a single large stack of each ingredient into the crafting device. There is no need to split up large stacks for the exact number of Khyber Dragonshard Fragments to bind and attune an item. Only the required number of Khyber Dragonshard Fragments will be consumed.
Items that are Bound to Account stay bound to account when this ritual is placed on the item and can be traded in a shared bank. Unbound items become Bound to Character.
Items that are Bound to Account or Bound to Character are already immune to permanent item damage while repairing; you only need to Bind and Attune if you also want to perform another Alchemical Ritual on it.
Items that undergo the binding ritual retain any permanent damage they have already sustained. Those items become immune to future permanent damage sustained after the ritual is performed.
Update 8 was supposed to make the Stone of Change work on Returning Thrown Weapons. It still doesn't work on the Dwarven Thrower, but it does work on some other Returning Thrown Weapons such as '+2 Returning Throwing Hammer'.
See Binding and Attuning for more information.
[edit] Alchemical Rituals
[edit] Alchemical Adamantine Rituals
An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.
Alchemical Adamantine Rituals must start with Adamantine Ritual I followed by Ritual II, etc. You can not jump straight to V without I - IV.
Adamantine Ritual Attuned Item Ingredient 1 Ingredient 2 Benefit
Adamantine Ritual I Any Attuned Item 10 Adamantine Ore 10 Soul Gems: Essence of Earth +5 Hardness and +10 Durability.
Adamantine Ritual II Any Attuned Item 15 Adamantine Ore 20 Soul Gems: Essence of Earth An additional +5 Durability.
Adamantine Ritual III Any Attuned Item 20 Adamantine Ore 30 Soul Gems: Essence of Earth An additional +5 Durability.
Adamantine Ritual IV Any Attuned Item 25 Adamantine Ore 40 Soul Gems: Essence of Earth An additional +5 Durability.
Adamantine Ritual V(Max) Any Attuned Item 30 Adamantine Ore 50 Soul Gems: Essence of Earth An additional +5 Durability.
Notes:
These rituals need to be performed in order.
These rituals can be performed on the items that are "Broken beyond Repair", to make them usable again.
All Rituals are considered Alchemical Rituals.
[edit] Alchemical Eldritch Ritual
An item can only have one type of alchemical ritual place on it at a time, Adamantine or Eldritch. Applying another alchemical ritual will replace the previous one, or an already-applied Adamantine ritual.
Alchemical Eldritch Ritual Attuned Item Ingredient 1 Ingredient 2 Benefit
Alchemical Armor Eldritch Ritual Any Attuned Armor 15 Strings of Prayer Beads 5 Vials of Pure Water +1 dodge bonus to AC1
Alchemical Shield Eldritch Ritual Any Attuned Shield 2 Tomes: Prophecies of Khyber 6 Silver Flame Hymnals +1 dodge bonus to AC
Force Damage Ritual Any Attuned Weapon 3 Luminescent Dusts 9 Fragrant Drowshood mushrooms 1 point of force damage on each successful hit
Force Critical Ritual Any Attuned Weapon 6 Sparkling Dusts 12 Deadly Feverblanch mushrooms 1d4 points of force damage on each successful critical hit
Resistance Ritual Any Attuned Jewelry 2 4 Lightning-Split Soarwoods 22 Funerary Tokens +1 competence bonus to saves
1. Alchemical Armor Eldritch Ritual does stack with other dodge bonuses including Dodge Bonus +1
2. "Jewelry" means goggles, necklace, ring, bracers or trinket.
Notes:
Force Damage and Force Critical rituals now work on all handwraps (randomly-generated handwraps, alchemical handwraps, and named handwraps such as the Epic Wraps of Endless Light). For randomly-generated handwraps, you may need to run the wraps through the Stone of Change by themselves to get the effect to work. This will show as the "Ritual of Second Chances." (forum discussion)
Due to an unfixed bug, adding an Alchemical Eldritch Ritual to a crafted item, can increase its ML by 2. This change to ML will not take effect until you log out and in again.
[edit] Meat Smithing
Item Created Ingredient
Tasty Ham Oil Tasty Ham
[edit] Epic Crafting
Item Created Ingredient
Epic Dungeon Token Epic Raid Token